our thesis

The integration is the product.

Most studios in iGaming treat each game as a one-off integration. The result is years of accrued complexity for operators — and slow, derivative output from studios.

We took the opposite bet. Build a single, dead-simple SDK. Give every everly title the same wallet contract, the same telemetry, the same RTP controls. Then put real game-design talent on top of that infrastructure. Fewer titles, but faster, sharper, and shipped weekly — not yearly.

how we operate

Three operating principles

/ 01

Modular over monolithic

Every game is composed of swappable mechanics — RNG, payline, bonus, lobby. Designers can prototype a new title in days, not quarters.

/ 02

Latency is a feature

If a round takes longer than 30 ms end-to-end, we treat it as a bug. Edge-deployed RNG isn't a marketing line — it's the floor.

/ 03

Operator-first, always

No exclusivity games. No surprise fees. No re-cert per title. The contract you sign on day one covers every game we'll ever ship.

history

Two years.
Shipped weekly.

Founded in Tallinn, now distributed across five offices. A small team and growing.

2024 · Q2
everly.games incorporated
Founded in Tallinn by Mart Lepp, Sara Bonchi, and Aleks Reisman. Pre-seed from Forge Ventures.
2024 · Q4
SDK v1, sandbox live
First wallet contract shipped. Three test integrations with friendly operators in MGA-licensed markets.
2025 · Q2
First title live: Mines
Our reference instant. 4 operators, 12 markets at launch.
2025 · Q4
UKGC + SGA certifications
Live in the UK and Sweden. Plinko added to the catalog by year-end.
2026 · Q1
Series A · $14M
Led by Forge Ventures. Doubling the studio team, opening LATAM and Asia certifications.
leadership

Who's behind it

portrait · ml
Mart Lepp
CEO · co-founder
portrait · sb
Sara Bonchi
CPO · co-founder
portrait · ar
Aleks Reisman
CTO · co-founder
portrait · gh
Greta Halvorsen
VP Commercial